

We have a community discord where I can be reached directly for suggestions and feedback and I will also be using the Steam Discussion boards to gather feedback.”

I'd like to continue and expand this process on Steam. “Since the start of development I've been helped by a growing group of fantastic testers who have provided a steady stream of feedback and suggestions. How are you planning on involving the Community in your development process? “Prices will be constant throughout early access and might increase slightly for the full release.” Will the game be priced differently during and after Early Access? The following content has already been implemented and tested:

Though there are still some lingering bugs, the game has been played over 300,000 times now and is generally very stable. “The early access version is picking up right from the free web release which is already a completely playable, winnable and reasonably well balanced game. What is the current state of the Early Access version? There are also tons of balance changes, tweaks and general polish that need to be worked on before full release.” Creating sub-themes within existing zones such as Graveyard levels within The Crypt or Waste Treatment Plants within the sewers is one example of how I'd like to achieve this. I want to really focus on making each run as unique as possible. I'm planning a ton of new mechanics, traps, and interactions, while still maintaining the streamlined combat focus of the existing game. This will include new classes, races, talents/abilities, monsters, and entirely new zone types. “I'd like to approximately double the amount of content in the game from where it currently stands. How is the full version planned to differ from the Early Access version? Receiving feedback is extremely important for me throughout the development process.”Īpproximately how long will this game be in Early Access? “I'd want to keep building on the game, adding new content and mechanics.
