
My problem with most deleveled mods (like skyrim revamped) and some combat mods (looking at you wildcat) is that it makes low levels absolutely dreadful. But at other times, when I do want a hard fight, I want to be able to go to a dungeon and be (reasonably) challenged by their boss and reap the rewards.


New perks include the ability to lift humans with Telekinesis, scaling unarmed damage through Light Armor, and buffing Shouts through the Speech skill tree. By using our Services or clicking I agree, you agree to our use of cookies. Main Module: edits the perk-constellations as they appear in vanilla Skyrimand replaces, enhances or changes the already existing perks :), Press J to jump to the feed. Still deciding on (advice welcome) Skyrim Revamped - Complete Enemy Overhaul. Thanks to Bethesda, Nexus Mods, Boris Vorontsov, Crosire, Vindsvept, Rudy, Kojak747, BubboDE, CleverCharff, Pfuscher and all the modders for their amazing work. I decided to post this because I have really hard time of finding any logic or sense what comes to enemy difficulty/scaling in this game.

Adds 874 new enemies with optional level scaling to Skyrim. I've also heard the complete alchemy and cooking overhaul helps balance alchemy and cooking if you're interested in that aspect as well. Leveled Creatures are creatures whose health, magicka, and stamina are upgraded as the player gains levels - a feature introduced in The Elder Scrolls III: Morrowind.In The Elder Scrolls V: Skyrim, not all characters or enemies level up with the Dragonborn: Giants, for example, are at a static level, which means they are always level 32, as are mammoths.
